![]() Streets of Rogue is set in a dystopian future where a ruthless mayor is ruling over the city with an iron fist. Of course, you'll see more if you're on a bigger screen, but playing it on the way to work (or, as in our case, while the big TV is being monopolised by someone else) is a perfectly acceptable way to experience this quirky top-down adventure. That said, the UI is rather small when you're playing on the Switch's pint-sized screen, and it can be particularly hard to utilise the mini-map effectively. In some ways, it's the perfect fit for gaming on the go, with a number of roguelike-features (including permadeath and procedurally-generated levels) making it ideal for quick bursts of action. #STREETS OF ROGUE SWITCH REVIEW PC#We played a little on PC but spent most of our time on the Nintendo Switch version. Now, after spending a couple of years adding new gameplay systems, developer Matt Dabrowski and tinyBuild have just kicked the game out of Early Access on PC (it has also just launched on PS4, Switch, and Xbox One) and so, after a lengthy period of open development, the game is finished and players can experience its enticing concoction of ideas for themselves. In fact, it had us salivating at the prospect of a game that blends immersive sims like Deus Ex with a top-down pixel-art style that borrows a few ideas from the likes of Hotline Miami. Streets of Rogue has one hell of an elevator pitch. ![]()
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